Using Games to Engage in Sustainability – An Update (Part 2 of 3)
16 February 2017 Leave a comment
Back in 2012 I put together a three post special on online games that focus on raising awareness on different sustainability topics. To this day these are some of the most popular posts ever on PRiMEtime. Over the next couple of weeks I will be posting a series of articles with an updated summary of online games that aim to raise awareness about sustainability topics that can be used in the classroom or by students individually interested in these issues. I will also be covering a range of apps that allow students to engage, in real time, in sustainability issues locally or even globally. All of these resources are organised based on the 17 Sustainable Development Goals. Click here to read Part 1. (SDG 1-6).
Do you use any other games in your classroom? Send them and I will update the list.
ElectroCity lets players manage their own virtual towns and cities while teaching them about energy, sustainability and environmental management in New Zealand.
The Solar PV Industry Simulation, developed by MIT, is a live web-based simulation where participants play the role of senior management at SunPower, a leading firm in the solar photovoltaic industry. Users compete against other firms, simulated by the computer, and set the industry conditions so as to learn about strategy under different conditions relating to learning, knowledge spillovers, and competitive behaviour.
Clean Start is a web simulation where participants play the role of the founder of a new startup company in the exciting and competitive cleantech sector. Each quarter they must set prices, decide how many engineers and sales people to hire and set compensation including salary, stock, options and profit sharing.
CityOne, released by IBM, helps users discover how business process management, collaborative technologies and service oriented architecture enable industry solutions that help organisations and industries adapt to new demands and build a sustainable advantage. The game looks specifically at Water, Energy, Banking and Retail.
Sweatshop is a game that educates users about the realities that many workers around the world contend with each day. Players act as the factory manager and are responsible for hiring workers while ensuring that prices stay down and product numbers stay high.
Oiligarchy puts gamers in the seat of CEO of the world’s biggest oil company, confronting them with real challenges like corruption and drilling around the world and oil addiction.
The Business Ethics Challenge, developed by Novo Nordisk, looks at how to deal with business ethics issues in everyday business situations while ensuring a balance between sales targets and company reputation.
McDonald’s game was developed to explain to their customers the challenges of running a business, including some of the negative impacts that corporations such as theirs have on society and the environment – from rainforest destruction to working conditions, faulty advertising campaigns, food poisoning, etc.
Green&Great is a simulation game in which players assume the role of managers in large consulting firms. Their companies compete for clients and seek to make a profit, while achieving social goals and reducing environmental impacts. By facing the consequences of their own decisions, players learn and experience the importance of business sustainability as a source of competitive advantage.
Making is a tool to inspire designers and creators to make better choices in the materials they use. Powered by Nike Materials Sustainability Index, the app provides the information to enable users to make real time, predictive decisions.
OpenSourceMap provides a database of supply chain maps for companies all around the world which includes the companies’ suppliers, the suppliers’ suppliers and all other stakeholders across their supply chain.
Evoke is a ten week crash course in changing the world. The goal of this social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems. The game was developed by the World Bank Institute and is appropriate for all ages.
Stop Disasters is a disaster simulation game from the UN/ISDR (International Strategy for Disaster Reduction). Each scenario takes between 10 and 20 minutes to play and there are five scenarios each available at an easy, medium or hard difficulty level. The site also provides a range of teaching materials around different types of disasters including tsunamis, floods, wildfires and earthquakes.
Disaster Detector teaches players how to analyse and interpret data on natural disasters in order to mitigate the effects of those disasters and also forecast future catastrophic events. The aim is to help the fictional town of Smithsonville predict and prepare for natural disasters. The game was developed by the US Department of Education.
Sust. Has three games. An environment game (how you live in your home), a building game (building a sustainable house using a fixed budget) and MySustTown (building houses, schools, developments have positive and negative impacts on the town’s sustainability).
Urbanology, a project launched by BMW Guggenheim Lab, is a quick game that forces users to make choices about urban issues, producing some quick findings based on choice. By answering questions relating to education, housing, healthcare, infrastructure and mobility, users “build” a city that matches their indicated desires and needs. Their city is then compared with other cities around the world.
Consumer Consequences is an interactive game designed to illustrate the impact of our lifestyles on Earth. It asks players a series of questions about their lifestyle and will show the player how many Earths of natural resources it would take to sustain all humans if they lived like us.
Oceanopolis is a Facebook game designed to educate users on sustainable living. The users protect their island paradise from being buried under recyclable rubbish. Players must turn the trash into treasure by recycling and upcycling.
Wise up on Waste is an app developed by Unilever that aims to save costs in professional kitchens by reducing food waste. The app provides waste management tools as well as tips to reduce food waste.